Devlog #3: Some minor gameplay tuning

Week three of the project has been a bit slower, but does feature some adjustments to make the gameplay feel a lot smoother

I spent a little less time on the infinite runner project this week so most of the progress has been small adjustments, like increasing the game's speed, making controls more responsive, prototyping the user interface and some small visual adjustments. I'm also looking into reviving one of my older learning projects.

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Devlog #2: Adding some gameplay

With the addition of NPC traffic, a game over state and some progress indicators, my infinite runner game now technically has some gameplay

Major additions from last week are proper background scenery, traffic so the player has something to avoid hitting, a game over state when they do hit something and some placeholder UI elements to show score and distance travelled. I also ended up spending a fair bit of time on background systems and structuring to try and keep the codebase maintainable.

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Devlog #1: Street racing themed infinite runner

After a week of work, the basic outline of my latest project is beginning to take shape.

A week ago, I started working on a street racing themed, ultra-casual mobile infinite runner game. Not terribly original, I know, the app stores are filled with this sort of thing after all. But the point here is to actually release something, not to be original or profitable. I've been dicking around in Unity for close to ten years now without ever actually completing or releasing any actual games. Surely, if I haven't learned enough to release a simple mobile game by now, I'm probably never going to.

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Hello. I'm Matti Hiltunen, a Finnish software developer and wannabe game designer. This is my blog about software development, gaming and technology.